MULTIMEDIA& COMPUTER GRAPHICS(CSE503)
UNIT1-Introduction to Computer Graphics :
Introduction.Image Processing ans Picture analysis. Conceptual frame work for interactive graphics.Classification
UNIT2-Hardware :
Various display devices.Video controller. Random - scan display processor. Image scanners. Interaction hardware
UNIT3-Raster Graphics Techniques:
Interaction handling. Raster graphics features. Line drawing algorithms. Circule drawing algorithms. Scan conversion. Polygon filling. Pattern filling. Halftoning. Clipping techniques.
UNIT4-Geometric Transformation and Viewing :
2D and 3D transformation.Representation and composition. 3D viewing
UNIT5-User Interfacing:
Interaction handling models.Window management.Input/Output handling.Tool kits.
UNIT6-Curves & Surfaces and Solid Modeling:
Polygon merhes. Parametric cubic curves. Quadric surfaces, Bezier and B-spline curves.. Representing solids : sweep representation, boundary representation.Spatial partitioning.
UNIT7-Visibility:
Hidden line and Hidden surfaces.Floating horizon algorithm. Roberts algorithm, Z-buffer .List priority alogrithms
UNIT8-Rendering : Illumination models. Shadows. Shading. Transparency.
UNIT9-Animation:
Introduction and Background of Animation. Use of Animation. Types of Animation – Cel Animation, Path Animation 2D & 3D Animation. Role of Computers in Animation. Key Frames and Tweening. Movement Creation – Coordinate system, transformations. Principles of Animations – squash and stretch, anticipations, staging, follow-through and overlapping, slow-in, slow-out, arcs, timing . Animation techniques – onion skinning, motion cycling, masking, flipbook animation sound addition. 3D – Animation – modelling, camera and centre of interest ICOI), movements of Camera and special effects.
UNIT10-Compression:
Need for Compression. Types of Compression – Lossy and Lossless, intra and inter frame. CODEC. JPEG image coding standard.
UNIT11-Application of Multimedia:
PRACTICAL
1. Sound Forge :
Sound recording and editing through sound forge XP. The main screen.The data window.Opening an existing file - playing a sound file.Playing a section of a file. Copying data to a new file.Saving a file. Simple editing. Advanced editing. Editing sound formats. Applying sound processing functions.Recording sound using sound forge.
2.Adobe Premiere:
Creating desktop video with Adobe Premiere. Creating on Adobe Premiere movie. Starting a new project importing clips, assembling the cliping construction window, previewing the movie, changing duration of a cell, creating a transition, adding other clips and transitions.Applying filters to a clip.Changing the time unit in the construction window. Using preview command to preview the transition and filter effects. Adding sound to movie. Connecting and capturing source video through broadway cord. Editing and compressing the video.
3.Adobe Photoshop:
Scanning image. Creating new images. Changing foreground and background colours. Creating and using paths. Editing and retouching. Duplicating images. Layers - linking with layers. Grouping a images. Rubber stamp and pattern stamp tool. Painting - paintbrush tool, air-brush tool, pencil tool, eraser tool,gradient tools. Photoshop filters
4.Author-ware Attain:
Introduction - system requirements, installing, general features.Knowledge objects - introduction to knowledge objects, choosing a knowledge object, adding a knowledge object file, authorware knowledge objects. Authoring basics - icon based authoring what each icon does the toolbar, working with icons on the flow line, authoring - step by step, distribution requirements, packaging an AW piece, packaging an AW piece for the web. Creating interactions - components of an interaction, How an interaction works, tracing the flow through an interaction, setting up an interaction step by step. Directing the flow - Decision structure, frameworks, navigation structures -step by step. Transitions, Positioning and motion - using transition for special effects, positioning objects using the motion icon, making objects move step by step.
5.Director :
Introduction - system requirement, installing director. Basic - Overview, work area, adding interactivity with lingo, using the score, using markers, selecting and editing frames in the scores using xtras. Sprites - creating, selecting and layering sprites positioning, splitting and joining sprites. Working with cast members and casts - using the cast window, creating cast members. Behaviours - attaching behaviour, creating and modifying behaviour. Colour, Tempo and transitions - animation, navigation and user interaction, movies in a window, sound, video and synchronization, distributing movies.
6.Tool book Instructor:
Introduction - system requirement, installing instructor. Understanding Instructor concepts - planning the project, building an application, using open script. Exploring the Instructor interface - about the Instructor, Visual interface using tools in Instructor. Using the book specialist - working with books and pages, working with Toolbook II catalogues, working with objects, setting object properties, adding buttons, working with text &hotwords, working with list boxes and combo boxes, adding graphics, using multimedia, hiding, showing and animating objects, creating a quiz using question objects.
REFERENCE BOOKS
- Multimedia Communication – by Keno et al – PH
- Principles of Multimedia – by Ranjan Parekh, Mc Grew Hill.
- Fundamentals of Computer Graphics & Multimedia – by Mukherjee – PHI
- Multimedia – An Introduction – by John Villamil& Louis Molina – Prentice Hall
- Multimedia – Production Planning & Delivery – by John Villamil& Louis Molina – Prentice Hall
- Multimedia – Sound & Video – by Jose Lozano – Prentice Hall
- Multimedia Graphics – by John Villamil&Leony Fernandez, Elias – Prentice Hall
- Manuals for Sound Forge, Adobe Premiere, Adobe Photoshop, Authorware Attain, Director, Toolbook Instructor
LIST OF EQUIPMENT
Hardware : Multimedia PC (for detail, please refer Annex-I)
Software : Abobe Master Collection